Tag: Rules

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  • How to Construct Dice Pools

    *THE DICE POOL* Whenever you want your hero to do something for which the outcome isn’t certain, the first thing you do is state clearly to the GM and the other players what your hero is trying to do. Then, assemble a collection of dice from various …

  • Bliss

    [[What is Bliss | What is Bliss?]] [[Earning Bliss]] [[Losing Bliss]] [[Spending Bliss]] [[Main Page | Back to the Main Page]]

  • Earning Bliss

    You earn bliss when you interact with your positive relationships, engage in your likes, loves, and adores, overcome your flaws, engage in your personal belief, act on your Nature, and act in a manner that defeats your dislikes, hates, and despises. …

  • Losing Bliss

    *You lose Bliss when:* * Anything related to your Negative Attitudes (Dislike, Hate, Despise) not only makes an appearance, but negatively affects you or the world around you. * You engage with a negative relationship * One of your flaws is used …

  • Spending Bliss

    Bliss points are a reflection of a hero becoming a strong, self-confident, and happy person, as such they can be used to overcome flaws and turn them into a boon instead. * Cost: 10 Bliss: *Learn from your Flaws.-* Shift a point from a Specialty Flaw …

  • Reflection Points

    Reflection Points can be spent in the following manners; these must be explained and justified: * Add a point to any stat, trait, flaw or power once. * Add a point to any stat, trait, flaw or power twice, if you've spent time improving it (such as …

  • Step Up and Step Down

    When something says you need to step up or step down a score, you increase it up or down to the nearest die. When leveling up your character, however, you'll look at the [[Point Chart | following chart]], and Step Up or Step Down your current dice to …

  • Plot Points

    Plot Points (PP) are the currency of play. You earn them by investing in the story or taking risks, and you spend them to enhance your hero’s actions, activate opportunities rolled by the GM, and more. *How many PP do I get?* You start the game 1 PP. …

  • Experience Points

    Experience Points are used to unlock or upgrade your hero. They are earned by exploring the various assets of your character’s personality.

    *How do I Earn XP?*
    * Once a session when you activate your 1 XP milestone. * Once a session …

  • Point Chart

    *Weapons and Equipment:* 1d4 Crappy 1d6 Average 1d8 Exceptional 1d10 Magical 1d12 Epic 2d12 Legendary *Traits, Relationships, and Powers:* # 1d6 # 1d6 # 1d6 # 1d8 # 1d8 # 1d8 # 1d10 # 1d10 # 1d10 # 1d12 *Flaws:* # 1d4 # 1d6 # 1d6 …

  • Unabridged Rules

    This is currently a work in progress. I am pretty much just copying and pasting straight from the Marvel book and then I intend on going back through and adjusting it to fit our game more appropriately. [[Milestones]] [[Plot Points]] [[Push]] [[ …

  • Push

    Any player can add a d6 to his dice pool just by spending a Plot Point. This is called pushing your dice pool; while it’s the weakest way to use a Plot Point, it’s often the quickest and most efficient means of adding dice to your pool. It represents the …

  • Resources

    A resource is a special kind of stunt linked to one of your Specialties and created by spending a PP during a Transition Scene, much as you would create a stunt die for a Specialty in an Action Scene. The difference is that a resource lasts until the end …

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